Enable qualified projects to raise development funds by the issuance & presell of virtual assets



A marketplace to buy and sell presale items, with oversight & and controls for safety



Manages the settlement framework for asset redemption & distribution



“Plug and play” business templates to get VSN powered projects up & running quickly & efficiently


Evan Webb

CEO (Co-Founder)

Evan is a 15-year veteran game architect, with a focus on player choice design, game operations design, social infrastructure design, and behavioral economics. His technical and design experiences include games for most platforms, from PS1/2/3, Wii, XBox, PC, mobile, to even the old handhelds PSP and Gameboy Advance. Starting at EA Games in Los Angeles (Goldeneye, Medal of Honor), Evan then moved to Activision Games where he worked for nearly a decade on a long series of popular titles, including 4 years as the Lead Designer on Call of Duty Online, an important collaboration project with Tencent for the China market. After working on both small and large projects, in both western and in Asian markets, as a publisher and as a developer, Evan has a strong perspective on how the game industry works (and how it isn’t working). This perspective lead him to create Gamecosys in 2017, with the “optimistic-realist” goal to make markets more efficient, and thereby help people make better games.

Terence Chow


Terence is an accomplished and highly respected business management professional with an emphasis on building and managing complex businesses. Terence has more than 20 years’ experience with a proven track record in mobile business development and operations, especially in ecosystem establishment. He is the CEO of MAMO Games, a mobile game company focusing on entertainment collaboration with Meiah Entertainment (Hong Kong Stock Code: 00391) and 3W (privately funded) as a strategic investor. Before joining MAMO, he was the COO of Woosh Game, a joint-venture of China Unicom’s app store company XiaoWo Technology which responsible for building Asia’s third-party app store service. Before Woosh Game, Terence served as the Operation Director in 91 Wireless (the leading third-party app store service in China) where he built and managed the regional mobile game channels for the global market.
Terence is also a successful serial entrepreneur. He co-founded Connect Infinity, a China-based vertical community startup and successfully launched the first vertical e-commerce community with the leading fashion media “Milk” in China. He co-founded Linuxtimes and Infoislive now, named as Lakoo, which has Tencent and Sequoia as investors.

Gary Ip


Gary Ip is an entrepreneur who has been making a mark in the gaming industry for over ten years. He has also been an active early-stage investor on cryptocurrencies. In 2008, he founded ACT Productions Co. Ltd., a subsidiary company of ACT Media. ACT was launched by a team with years of experience, specializing in marketing, and media and productions for the gaming industry in Hong Kong, Taiwan, and Southeast Asia. In 2013, He recognized the opportunity to enter the mobile game industry and established Monster Inc., a mobile game publishing company based in Hong Kong and Taiwan. In 2015, he co-founded MAMO Games Ltd. with Meiah Entertainment (HK-listed company). MAMO is a mobile game company focusing on entertainment and in collaboration with Meiah Entertainment. in 2016, it has closed the Series A funding round with 300 million HKD valuation by 3W (privately funded) as a strategic investor. After establishing his name in the gaming industry, he co-founded GamEcoSys in 2017. Today, he’s set to make more profound changes in the mobile games industry.

Trung Nguyen


Trung is a tech entrepreneur and CTO of Lozi, a VC-backed startup in Vietnam. Trung enjoys product design and developing difcult projects. He’s an avid gamer, having played real-time strategy (RTS) and Massive Online Battle Arena (MOBA) games online for 15 years. Trung is known for his famous ofce naps, caused by perpetual sleep debt from previous feature releases.



Novem Yip


Novem is a games industry veteran with 15 years of experience managing and leading marketing, overseas business development, and billing systems and virtual billing systems across PC and mobile. Prior to joining Mamo, she was the CEO, and co-founder of TopBanana, a mobile game developer and publisher based in Hong Kong which was acquired in 2016. Before TopBanana, Novem was the Overseas BD Director of iDreamSky, in which she managed projects like “Temple Run” and “One Piece.” Before Mamo and TopBanana, Novem worked in marketing, business development, and operations roles at leading companies including Lineage, the developer of NCsoft and payment solution provider, Gash (a Gamania Group company). Novem is a sought-after expert for the Hong Kong, Taiwan, and Mainland China markets.

Aleksander Larsen

Development Team

An experienced video game broadcaster and ex competitive gamer, Aleksander is in charge of making sure our operations run smoothly and efciently. His background in Esports and running gaming tournaments also gives us insights into the world of competitive gaming and the innovative monetization strategies that can be unlocked as the space grows. He has worked in the blockchain gaming industry since 2017 and is passionate about esports, online privacy and blockchain technology. Aleksander also spent some time in the Norwegian Military and brings an operational and strategic genius unparalleled in this young space. If you ever get banned in Discord, he probably swung the hammer.


Kit Lee

Kit Lee is a technology renovator as he always believe renovate is where the true new technology revolution being. He is specialize in digital assets management and global transaction distribution system design. In past 20 plus years (and keep counting), he has been working with different size of companies to bring different new technologies together and form a tailor made solution for particular industry to increase efficiency and productivities  Although Kit has always focused on Technology, he has also held leadership positions in Business Operations, Marketing and Business Development.

He also have a very strong background on payment system design and development for various banking network in North American and South East Asia. He built a payment solution for various retail stores and online stores to handle different payment requirements.

Recently, he has been investing a lots of effort in latest blockchain technology where he believe blockchain technology will be the next revolution of transactional data management and digital assets management design.

David Song

David Song founded Global Mobile Game Confederation( GMGC) in 2012. GMGC is an international platform for sharing industry trends and ideas in the ever-evolving game industry. The GMGC conference is organized annually and yearly draws more than 200 speakers and 16,000 industry professionals from over 40 countries. Before founding GMGC, David co-founded GWC, the organizer of Asia’s largest mobile internet conference GMIC. GWC members include Tencent, Alibaba, Microsoft, Xiaomi and Facebook.

Dale Huang

Dalu is currently the founder of Gamamobi, he has been in the gaming industry for over 18 years. He was previously the Operations Director at E-Fun for more than 4 years. During his tenure he managed more than 180 team members that created games that generated total revenues exceeding NT$100 million. Dalu is a product and market operations specialist, specializing in observing regional market and user behavior trends and leveraging these to create the best product plan strategies.

Tom Shum

Tom was graduated from B.Sc. Double Major of Computer Science & Maths at University of British Columbia, and had his Master degree in Information Technology from Hong Kong University of Science & Technology. Tom has been the founder of ACT Media since 2007 which is the leading marketing agency in Hong Kong and Taiwan for mobile game apps. ACT Media works with various named companies such as Tencent, Supercell, Blizzard, Mixi, Netmarble, Nexon, Sega, Bandai.
Tom has been involved in the advertising industry over 15 years and gained strong connections and resources on marketing expectually mobile apps. Throughout the experience from the past years, Tom gains a very strong strategy planning skills and reputation in the market.

Frank Liu

Frank is the co-founder & CEO of urAD since 2001, urAD is a cutting-edge Ad-Tech Firm based in Taiwan with branches throughout Southeast Asia. Its sole mission is to create a personalized intelligent digital advertising experience that delivers results effectively and efficiently. urAD leverages big data analysis, along with advanced machine learning and image recognition technologies to achieve maximum ROI and minimize spending. Frank also is the councillor of PurpleCow Startup Association.



2019 Q4


The issuance, buying, selling, & redemption of digital asset presale items and games
2020 Q1

Asset Chain

A secure private chain used to store digital assets. Better support for traditional games
2020 Q3


Game store & payment gateway. Supports instant P2P settlement, automatic revenue distribution & much more
2020 Q4

Marketplace 2.0

Additional currencies, fiat settlement, real time data analytics services
2021 Q3

Futures Market

A long term goal. Register with the SEC & launch the world’s first purely digital item derivatives market.


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